In this post, you will find great Virtual Quotes from famous people, such as Brendan Iribe, Palmer Luckey, Andy Jassy, Richard Rogers, Nick Woodman. You can learn and implement many lessons from these quotes.

We designed a number of features from the ground up, like custom display and optics technology with very high refresh rates and pixel density. We added integrated 3-D audio, a built-in microphone so you can speak to friends inside virtual worlds, and precise mechanical adjustment systems.
In France, a hip replacement was captured using two GoPros in a stereoscopic 3D arrangement. Students can watch the surgery using a virtual reality headset.
Surely in a world of email, video conferencing and virtual assistants, isn’t being expected to show up at the office extremely anachronistic? Yet to date it seems that where one works does matter. That creativity and innovation do feed off physical interactions between people.
We believe that we can use interactivity to create meaningful games. Games with emotions and virtual actors telling you something. Resonating with you as a human being, giving you food for thought. We don’t need to deliver messages or whatever, just need to create a moment in time that will leave an imprint in your mind.
Augmented reality will change the world more than a lot of other technologies. Traveling around to meet people will be much less important when you can stand in a room and chat with a virtual representation of a person that’s so close to reality – it’ll be a whole new level.
The virtual choir would never replace live music or a real choir, but the same sort of focus and intent and esprit de corps is evident in both, and at the end of the day it seems to me a genuine artistic expression.
I was an eccentric teenager in suburban New Jersey, in a town mostly interested in sports, popularity, and clothes. A fan of Jorge Luis Borges, I found a group of Borges scholars from Aarhus, Denmark – perfect strangers – whom I connected to online and immediately became enthralled by the idea of virtual communities.
VR could, in theory, connect sports fans in different geographical locations so they could watch a game together. Instead of a group text or Twitter stream of commentary playing out across time zones when a team is playing, our avatars could inhabit virtual stands, side by side with the rest of our digital tribe.
Virtual reality is a technology that could actually allow you to connect on a real human level, soul-to-soul, regardless of where you are in the world.
It can be hard to be your truest self on a virtual screen; it’s definitely not the stage I’m used to.
Everything that exists is information, and everything that is informative also exists. The infosphere is not a virtual space that is distinct from the real world. Rather, the world itself is increasingly being considered an information space and part of the infosphere.
The Sensorium Galaxy Planet of Motion is the future. We are memorizing dance because dance will exist in a virtual world forever. The Planet of Motion is a game changer and I’m happy to be involved in this collaboration.

Take young researchers, put them together in virtual seclusion, give them an unprecedented degree of freedom and turn up the pressure by fostering competitiveness.
I expect there will be more virtual schools.
I’m not against the virtual world; it’s fascinating, but I don’t like the way they try to impose it on us. It’s a thing imposed by rich countries.
AdNectar specializes in deploying branded virtual items across top social networking properties and applications. Virtual items are images sent to communicate a message between users of social media.
I like to connect to people in the virtual world, exchanging thoughts and ideas, when in the physical world we might never have the opportunity to cross paths.
All signs point to there being many virtual and augmented reality competitors, and not just a single, dominant company.
Friction and misunderstandings often occur when communicating across generations. It gets even more challenging when working across virtual settings.
Personally, I’m kind of swirling in this hurricane of virtual reality because of ‘Ready Player One.’
Virtual reality is the ‘ultimate empathy machine.’ These experiences are more than documentaries. They’re opportunities to walk a mile in someone else’s shoes.
Some people need a targeted kind of learning. They need a different approach, like charter schools. There are virtual classrooms that some will do well in. The reality is, if there are no options, if there is just one particular standard, then someone is going to fall through the cracks, as we’ve seen.

The video game culture was an important thing to keep alive in the film because we’re in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
The whole idea behind virtual integration is that it lets you meet customers‘ needs faster and more efficiently than any other model. With vertical integration, you can be an efficient producer – as long as the world isn’t changing very much.
We all live every day in virtual environments, defined by our ideas.
The biggest difference with Twitter and writing long form is you’re part of a virtual community where you know people, or think you know them, through their links.
I am joining the hundreds of thousands who shall be marching in the Virtual March on Washington to Stop Global Warming in order to demonstrate the concern that we all hold for the future of our planet and all the living things – flora, fauna, human and animal – that exist upon it.
It turns out that the killer application for virtual reality is other human beings. Build a world that people want to inhabit, and the inhabitants will come.
With virtual reality, I’m not interested in the novelty factor. I’m interested in the foundations for a medium that could be more powerful than cinema, than theatre, than literature, than any other medium we’ve had before to connect one human being to another.
Certainly, virtual reality headsets are behind in resolution, but it’ll all catch up pretty quickly once there’s a consumer market and there’s demand.
I really believe that the virtual world mirrors the physical world.
One thing about virtual church is that you can attend easily from anywhere. I’ve dropped in on my childhood congregation in California and the congregations of various friends and family members.
As a Millennial and Gen Z expert at Accenture I had the opportunity to host and lead several workshops and panels with key clients at industry events. The topics ranged from virtual reality to blockchain; artificial intelligence to machine learning.
I would like to implore all the governments of the world to come together to form a protocol to regulate virtual currency.
I was standing on the shoulders of other science fiction writers like William Gibson, who had written ‘Neuromancer’ on a typewriter before home computers even really existed, and Neal Stephenson who wrote ‘Snow Crash‘ in the early ’90s and imagined an online virtual world before the birth of the modern Internet.

Much of the excitement about virtual reality has come from the gaming community.
Parents no longer believe that a one-size-fits-all model of learning meets the needs of every child. And they know other options exist, whether magnet, virtual, charter, home, faith-based, or any other combination.
These sites have torn down the geographical divide that once prevented long distance social relationships from forming, allowing instant communication and connections to take place and a virtual second life to take hold for its users.
When people ask whether virtual reality will be a real thing or just the next 3D, what I always say is, ‘Take a headset, walk outside, and the next person you meet, put it on them and see what the reaction is.’
I’ve always written observations on the world, and now there’s two of them. The virtual world is a new thing, and it doesn’t really exist, but people are in it a lot.
Putting you into a virtual world really allows you to think differently.
Now with social media, people essentially come into my living room, my virtual living room, and tell me everything that is wrong with me.
Even though it is virtual, we still provide a ‘sandbox-style’ play environment.
An ocean of ink – real and virtual – has been spilled critiquing the appearance of female politicians.
Java the language is almost irrelevant. It’s the design of the Java Virtual Machine. And I’ve seen compilers for ML, compilers for Scheme, compilers for Ada, and they all work. Not many people use them, but it doesn’t matter: they all work.
It connects humans to other humans in a profound way that I’ve never seen before in any other form of media. And it can change people’s perception of each other. And that’s how I think virtual reality has the potential to actually change the world.
The world cannot live without the Arctic; it affects every living thing on Earth and acts as a virtual thermostat, reflecting sunlight and cooling the planet.
Virtual reality is inevitably going to become mainstream – it’s only a question of how good it needs to be before the mainstream is willing to use it.
We’re incredibly excited to welcome the 500 millionth Poptropican into our virtual world. When we started in 2007, we never could have imagined that we’d see a day when half a billion avatars inhabited Poptropica.
Estimates are that in 2012, more than 32 million books were available – the explosion, thanks to the ease of self-publishing; 2013 could see even more titles grace our virtual bookstores! That means we are going to be awash in covers and titles, plot descriptions and characters.
I’m sure ‘Cosmo’ will get involved with virtual reality at some point.
Photography is a kind of virtual reality, and it helps if you can create the illusion of being in an interesting world.
The virtual world can never be a substitute for real world experience. And the more it takes over our lives, the more we forget to feel the sun on our skin, the more we forget that there is an entire universe to be discovered even during a 10 minute walk to work.
As more and more people are automated out of the economy through robotics and self-driving cars and other technologies, there will be a way to create value for other human beings online. There will be a virtual economy for exchanging value, goods and services, entertainment experiences, and all that.
Crucial to science education is hands-on involvement: showing, not just telling; real experiments and field trips and not just ‘virtual reality.’

I plan less and less. It’s a great benefit of writing lots, that you get good at holding long narratives in your head like a virtual space.
The telephone is virtual reality in that you can meet with someone as if you are together, at least for the auditory sense.
Defining OO as based on the use of class hierarchies and virtual functions is also practical in that it provides some guidance as to where OO is likely to be successful.
Videogames are indeed design: They’re sophisticated virtual machines that echo the mechanical systems inside cars.
A meticulous virtual copy of the human brain would enable basic research on brain cells and circuits or computer-based drug trials.
Virtual currencies, used to buy digital goods inside online games, have become an integral part of the Internet landscape.
While virtual doctor‘s visits cannot be a panacea to improve all health-related issues, it can help relieve the burden of healthcare accessibility.
The thing is, there are so many different ways to make music these days with virtual instruments, software applications, physical instruments, and computer programs.
We live in this era where we really enjoy being offended, although only on the Internet. I don’t know how beneficial it is. I wonder if we live in an age where we don’t have power, yet somehow feel we have virtual power. But I feel like it’s a distraction from real life.
We have artificial intelligence, virtual reality, augmented reality, 3D-printing, robotics and nanotechnology that have changed the face of modern medicine. It is essential for Indian doctors to familiarise themselves with the latest developments to be able to control technology and not the other way around.
Virtual Self’ was me trying to paint a picture of a very foggy, distorted memory that I had of electronic music on the internet.
The true value of having Florida Virtual School in this mix is that it creates a gold standard for all providers to meet if they hope to compete for Florida students. This program raises the bar for everybody, even the traditional public schools. And that benefits all our children.
You spend so much time in the world of virtual that the actual – which nothing is more actual than stand-up – it’s a painful experience for the audience, and the comedian a lot of time – we miss that.
We need to re-create boundaries. When you carry a digital gadget that creates a virtual link to the office, you need to create a virtual boundary that didn’t exist before.
The stage is like a laboratory where you can run theatrical experiments, imposing interesting conditions on the cast or story and seeing how they pan out. Each new play is like creating a tiny virtual universe enclosed by the confines of the stage.
One great feature of Roblox is all mobile players join the same game servers as desktop players, connecting users across devices in a shared virtual world.
Both multiplayer games and online forums have this property of virtual anonymity. Other people can’t really see you; they don’t really know who you are. And so the sort of social moderating mechanisms in real life, and your desire not to offend people around you, don’t really adjust.
I know how addictive videogames are – I have friends who can’t get up off the couch because they’re so hooked. They provide these different virtual worlds that you can live in.
The argument about the need to regulate the digital space has to be weighed against freedom of expression in our society, whether we are interacting in a virtual world or in the real world where we have the growth of so-called ‘safe spaces.’
You can’t truly hear your own voice until the shouting around you disappears. New ideas and possibilities – our own ideas, our own possibilities – will occur only when we step away from the Virtual Panopticon.
One of the ironies of a conference dedicated to all things digital and virtual is that the best ways to connect with people are surprisingly old-school. Social media tools can improve the odds of a serendipitous encounter at SXSW, but old-fashioned hustle, palm-pressing and – above all – creativity go a long way.

There is no sadder tale in the annals of architecture than the virtual disappearance of the defining architectural form of the Modern Movement – publicly sponsored housing.
The physicality of a real relationship – one that encompasses mind, body and soul – ultimately makes it more fulfilling and powerful than any virtual relationship ever could be.
Once the people of planet Earth are all hanging out together online in a virtual world without any borders, I think it could change social networking, entertainment and even politics.
Virtual reality sort of encloses and immerses the person into an experience that can be really cool but probably has a lower commercial interest over time. Less people will be interested in that, but there are some really cool areas there for education and gaming that we have a lot of interest in.
When people take off the headset, they immediately have a creative idea about what they can make in virtual reality, and a lot of them immediately want to get involved.
Virtual reality, all the A.I. work we do, all the robotics work we do – we’re as close to realizing science fiction as it gets.
Augmented and virtual reality technologies are the future of smart construction and we are just starting to see the possibilities.
The information age has made Thiel rich, but it has also been a disappointment to him. It hasn’t created enough jobs, and it hasn’t produced revolutionary improvements in manufacturing and productivity. The creation of virtual worlds turns out to be no substitute for advances in the physical world.
I started looking at small companies that were running a sort of virtual reality cottage industry: I had imagined that I would just put on a helmet and be somewhere else – that’s your dream of what it’s going to be.
Once you have perfect virtual reality, what else are you supposed to perfect?
In landlocked developing countries, geographical barriers to markets are unnecessarily accompanied by virtual ones: their e-connectivity rates are among the world’s lowest.
With Twitter, you can build your own virtual trading floor and research department, populated by the smartest people on earth. Almost any subject or sector has you can think of, you can find a few people with an expertise in that area.
Forget quantitative easing – I’ve always thought the idea of injecting virtual money into the system is an accident waiting to happen.