Top 30 John Carmack Quotes

In this post, you will find great John Carmack Quotes. You can learn and implement many lessons from these quotes.

Everybody's saturated with the marketing hype of next-g

Everybody’s saturated with the marketing hype of next-generation consoles. They are wonderful, but the truth is that they are as powerful as a high end PC is right now.
John Carmack
To the game code, the world is still just a tile map, but for rendering, each map was exported as a general-purpose 3D model, and the artists could then go through it and spend the polygons any way they liked, without the limits of line-of-constant-z software rasterization that we lived with on the mobile phones.
John Carmack
We were doing mobile games before the iPhone. We were doing free-to-play with ‘Quake Live.’ We wanted to do massively multiplayer stuff in the early days but didn’t have the resources to do it.
John Carmack
At its best, entertainment is going to be a subjective thing that can’t win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior.
John Carmack
To this day, I run into people all the time that say, whether it was ‘Doom‘, or maybe even more so ‘Quake’ later on, that that openness and that ability to get into the guts of things was what got them into the industry or into technology.
John Carmack
If it weren’t for Moore‘s law changing the playing field continuously, I would have been long gone. The rapid pace of hardware evolution still keeps things fresh for me.
John Carmack
When people heard id Software’s being acquired, everybody just assumed it would be Activision or EA. Why would we even consider going with a publisher that wasn’t of that same size?
John Carmack
A strong team can take any crazy vision and turn it into reality.
John Carmack
Oculus version three or five or whatever it ends up being is something that can be used unplugged – we’d have our own Android stuff and all that – but you could plug it into the PC and use that.
John Carmack
When it became clear that I wasn’t going to have the opportunity to do any work on VR while at id software, I decided to not renew my contract.
John Carmack
Focus is a matter of deciding what things you’re not going to do.
John Carmack
The cost of adding a feature isn’t just the time it takes to code it. The cost also includes the addition of an obstacle to future expansion. The trick is to pick the features that don’t fight each other.
John Carmack
The speed of light sucks.
John Carmack
I don’t think anyone is going to say great things about being a native developer on Android.
John Carmack
There is absolutely zero doubt that you can technically do an excellent full-featured FPS game, because these devices are more powerful now than, like, a previous generation Xbox.
John Carmack
It is clearly a bad idea to try to just move games from other platforms directly over, but I’m sure we will see a lot of it, especially as the handsets surpass the hardware capabilities of previous generation consoles.
John Carmack
I have fond memories of the development work that led to a lot of great things in modern gaming – the intensity of the first person experience, LAN and Internet play, game mods, and so on.
John Carmack
With ‘Rage,’ it was a little bit different because this was going to be the public‘s first interaction with the ‘Rage’ IP. Early on, right after the tech demo, there was some marked concern internally how much of a bad thing it would be if the game went out and it wasn’t well released and people got a bad taste off it.
John Carmack
The Xbox 360 is the first console that I’ve ever worked with that actually has development tools that are better for games than what we’ve had on PC.
John Carmack
After the acquisition of id by Zenimax, we had sort of taken the mobile platform team down to a skeleton crew. We were left with about two people who were finishing up the previous obligations on that. The rest had just been dispersed and absorbed by the other teams in the company.
John Carmack
It really feels like VR has the possibility to be something really huge.
John Carmack
It is true that the gameplay for ‘Orcs&Elves‘ was designed around the limitations of mobile phones, and that if we were starting completely from scratch for the DS, we would probably do things a bit differently, but the bottom line is that when we sit a random DS player down with the game, they have a lot of fun.
John Carmack
I consider myself a remarkably unsentimental person. I don’t look back on the good old days.
John Carmack
One of the things we joke about in the FPS development is it’s so hard to get the player to actually bother to look at all the cool stuff you’ve been doing. You spend a lot of time making really cool things, and usually the player isn’t looking where you want them to.
John Carmack
We were happy with funding ‘Rage’ on our own nickel for years. We intended to do the same with ‘Doom 4’. We had offers early on for ‘Rage’. People offered us X million dollars. But we carried the risk, and when we finally signed a deal, it was X plus $10 million.
John Carmack
Rocket science has been mythologized all out of proportion to its true difficulty.
John Carmack
Low-level programming is good for the programmer‘s soul.
John Carmack
Being able to work on a more constrained project now and then is rewarding in a lot of ways, and of the available small platforms, I think that the iOS platform is clearly the best.
John Carmack
High-end BREW phones aren’t nearly as limited a gaming platform as you might think – they are a lot more powerful than an original Play Station, for example. Java phones, however, are saddled with a huge disadvantage for gaming.
John Carmack
It was great for me to go through all of my crazy Ferraris in my twenties. I think it was an inoculation against any kind of a midlife crisis.
John Carmack